The app module contains the App class along with various support functions for controlling application behaviour.
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Gets the display mode used by the desktop.
On targets other that desktop and xna, this returns a DisplayMode with width and height equal to DeviceWidth and DeviceHeight.
Returns the height of the application's device window, in pixels.
On the desktop and xna targets, you can use SetDeviceWindow to alter the size of the device window.
On other targets, you cannot directly control the size of the graphics device via mojo. This must be done by editing the 'native' project code for the target.
Returns the width of the application's device window, in pixels.
On the desktop and xna targets, you can use SetDeviceWindow to alter the size of the device window.
On other targets, you cannot directly control the size of the graphics device via mojo. This must be done by editing the 'native' project code for the target.
Gets an array of valid fullscreen display modes for use with SetDeviceWindow.
On targets other than desktop and xna, this returns an empty array.
Ends the current application.
Note that ending an application may not be completely possible on some targets - for example, html5 and flash applications cannot be 'closed' because they are usually embedded in a browser. However, Monkey will attempt to end the app as best it can, at least ensuring that no more app code will be executed.
Important! On Windows Phone 8, The only time you can end an application is when the OS calls your app's OnClose or OnBack method. Calling EndApp at any other time will have no effect on Windows Phone 8.
Returns the current date and time as an array of 7 integers: year, month (1-12), day (1-31), hours (0-23), minutes (0-59), seconds (0-59) and milliseconds (0-999).
On the GLFW target, GetDate is only accurate to the second. Milliseconds are not available and index 6 of the GetDate array will always return 0.
Import mojoClass MyApp Extends App Method OnCreate() SetUpdateRate 60 End Method OnRender() Local date:=GetDate() Local months:=["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"] Local day:=("0"+date[2])[-2..] Local month:=months[date[1]-1] Local year:=date[0] Local hour:=("0"+date[3])[-2..] Local min:=("0"+date[4])[-2..] Local sec:=("0"+date[5])[-2..] + "." + ("00"+date[6])[-3..] Local now:=hour+":"+min+":"+sec+" "+day+" "+month+" "+year Cls DrawText now,DeviceWidth/2,DeviceHeight/2,.5,.5 EndEndFunction Main() New MyApp EndFills the date array with 7 integers representing the current date: year, month (1-12), day (1-31), hours (0-23), minutes (0-59), seconds (0-59) and milliseconds (0-999).
Hides the mouse pointer if the underlying operation system supports a mouse.
Loads a string representing the application's persistant state as previously saved with SaveState.
If the application state hasn't yet been previously saved, LoadState returns an empty string.
This is generally used to store data such as user preferences and high score tables.
Note: On the android target, building and uploading a new version of an application to a device will not clear the application's state. To do this, you must manually uninstall the application from the device first.
See also SaveState
'run this app several times to see application state being updated.Import mojo.appImport mojo.graphicsClass MyApp Extends App Field state$ Method OnCreate() 'comment out the following line to reset state state=LoadState() If state Print "state found - updating state!" state=Int( state )+1 Else Print "state not found - creating initial state!" state="1" Endif SaveState state End Method OnRender() Cls DrawText "state="+state,0,0 End EndFunction Main() New MyAppEndLoads a string from path.
See also Resource paths, File formats
Returns the number milliseconds (thousandths of a second) the application has been running. Divide this by 1000.0 to get the number of seconds the applications has been running.
Import mojo.appImport mojo.graphicsClass MyApp Extends App Method OnCreate() SetUpdateRate 10 End Method OnRender() Cls 128,0,255 DrawText "Application has been running for: "+Millisecs()/1000.0+" seconds.",0,0 End EndFunction Main() New MyAppEndOpens the given url using the underlying operating system.
OpenUrl is only available on the hltm5, glfw, android, ios and win8 targets. On other targets, OpenUrl does nothing.
Import mojoClass MyApp Extends App Method OnCreate() SetUpdateRate 60 End Method OnUpdate() If MouseHit(0) If MouseY()\<DeviceHeight/2 OpenUrl "http://www.monkeycoder.co.nz" Else OpenUrl "mailto:blitzmunter@gmail.com" Endif Endif End Method OnRender() Cls DrawText "Click above to visit Monkeycoder, below to email Mark!",DeviceWidth/2,DeviceHeight/2,.5,.5 End EndFunction Main() New MyAppEndSaves a string representing the application's persistant state.
This is generally used to store data such as user preferences and high score tables.
Note: On the android target, building and uploading a new version of an application to a device will not clear the application's state. To do this, you must manually uninstall the application from the device first.
See also LoadState
Sets the application's device window to the given width and height.
You can only change the device window on the desktop and xna targets.
Calling this function does NOT result in your application's OnResize method being called.
flags can be any combination of the following values (use the | operator to combine flags):
| flags | meaning | targets |
|---|---|---|
| 1 | Fullscreen | glfw3, xna |
| 2 | Resizable window | glfw3 |
| 4 | Decorated window | glfw3 |
| 8 | Floating window | glfw3 |
| 16 | Depth buffered | glfw3 |
| 32 | Single buffered | glfw3 |
| 64 | Use second monitor | glfw3 |
Use DisplayModes for a list of valid fullscreen device width/heights.
Note that this function is not affected by any app config settings such as #GLFW_WINDOW_FULLSCREEN.
Attempts to change the 'swap interval' of the application's device.
This refers to how many frames to wait before graphics are displayed (or 'swapped') after being rendered. Setting the swap interval to '1' effectively enables vsync, '0' disables it.
SetSwapInterval only has any effect on the desktop target and, even then, is not universally supported by all graphics drivers on the PC. It may also only work in fullscreen mode.
Use with care!
Sets the application's update rate.
If hertz is non-zero, this is the number of times per second that the application's OnUpdate method should be called. Commonly used update rates are 60, 30, 20, 15, 12 or 10 updates per second. OnRender is also called at the same frequency if possible (after each OnUpdate), meaning SetUpdateRate effectively also sets the target frames per second.
If hertz is zero, the app goes into 'free running' mode. In this mode, the app executes OnUpdate/OnRender in pairs as quickly as possible. The exact behaviour differs depending on target:
| Target | Effect of update rate 0 |
|---|---|
| Desktop | Updates are perform as quickly as possible. Timing is provided by vsync, or the app can perform 'delta timing'. |
| Html5 | Updates are performed using the requestAnimationFrame feature, which depends on the refresh rate of the monitor (usually 60hz). |
| iOS, Android, WinRT, PSM | Updates are performed at vsynced 60hz. |
| Flash, Xna | Updates are performed at 60hz. |
See also OnUpdate, UpdateRate, SetSwapInterval
Import mojo.appImport mojo.graphicsClass MyApp Extends App Field updates,updateRate Method OnCreate() updateRate=15 SetUpdateRate updateRate End Method OnUpdate() updates+=1 If updates=updateRate updates=0 updateRate*=2 If updateRate=240 updateRate=15 SetUpdateRate updateRate Endif End Method OnRender() Cls 128,0,255 DrawText "updateRate="+updateRate+", updates="+updates,0,0 End EndFunction Main() New MyAppEndShows the mouse pointer if the underlying operation system supports a mouse.
Returns the current update rate, as set by SetUpdateRate.
See also SetUpdateRate