The admob class provides simple support for the Google Admob advertising system, which allows you to add advertising to your games. More...
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To use Admob advertising in your game:
#If TARGET<>"android" And TARGET<>"ios"#Error "Admob is only supported on Android and iOS targets"#End#ADMOB_PUBLISHER_ID="ca-app-pub-XXXXXXXXXXXXXXXX/YYYYYYYYYY" 'from your admob account#ADMOB_ANDROID_TEST_DEVICE1="F477AABF905E5DB901B57E1F9DDFA037" 'My Nexus 7!#ADMOB_ANDROID_TEST_DEVICE2="TEST_EMULATOR"Import mojoImport brl.admobClass MyApp Extends App Field admob:Admob Field layout:=1 Field enabled:=True Method OnCreate() admob=Admob.GetAdmob() admob.ShowAdView 1,layout SetUpdateRate 60 End Method OnUpdate() If MouseHit( 0 ) If enabled admob.HideAdView enabled=False Else layout+=1 If layout=7 layout=1 admob.ShowAdView 1,layout enabled=True Endif End End Method OnRender() Cls DrawText "Click to toggle ads!",DeviceWidth/2,DeviceHeight/2,.5,.5 End EndFunction Main() New MyAppEndReturns the height of the ad view, or 0 if the ad view is hidden.
See also AdViewWidth
Returns the width of the ad view, or 0 if the ad view is hidden.
See also AdViewHeight
Shows the ad view and enables ads. The style and layout parameters should be one of the following:
| Style | Meaning |
|---|---|
| 1 | Standard banner |
| 2 | Smart banner portrait |
| 3 | Smart banner landscape |
| Layout | Meaning |
|---|---|
| 1 | Top left |
| 2 | Top center |
| 3 | Top right |
| 4 | Bottom left |
| 5 | Bottom center |
| 6 | Bottom right |
See also HideAdView