Monkey Documentation

Keyword Class

Declares the beginning of an object class.

Syntax

Class Identifier [ < Parameters > ] [ Extends Class ] [ Implements Interfaces ] [ Final ] ' Declarations... End [ Class ]

Description

The Class keyword begins the declaration of a custom class. Classes can contain fields, methods, constants, globals and functions.

To access an object's fields, methods, constants, globals and functions, use the syntax object.identifier. (See example.)

Please see the Classes section of the monkey language reference for more information on classes.

See also

End | Extends | Final | Method | Field | Function | Interface
Language reference

Example

' Declaring class and fields...

Class GameObject
    Field x:Float
    Field y:Float
End

' Creating object "g" of type "GameObject"...

Local g:GameObject = New GameObject

' Accessing fields...

g.x = 100
g.y = 200

Print g.x
Print g.y

Example 2

Simple Extends example.

Class GameObject
    Field x:Float
    Field y:Float
End

Class Player Extends GameObject

    Field name:String
    Field points:Int = 0

    Method PrintName ()
        Print name
    End

End

Local p:Player = New Player

' Accessing fields, including those defined by
' the class being extended...

p.x = 100
p.y = 200

p.name = "Mary"
p.points = 100

Print p.x
Print p.y

Print p.points

' Accessing method...

p.PrintName